Let’s look at these two use cases in greater detail. Specify how you want to export the GameObject using the properties on the Convert Options window and click Convert. Alternatively, you can use the main menu: Assets > Convert To FBX Linked Prefab. Note that animation export is not supported on versions older than Unity 2018.2.Īs you may know, our FBX Exporter addresses two common game-dev use cases: 1) white-boxing (or grey-boxing) a level in the Unity Editor, then switching to Maya or 3ds Max to complete the level with production-ready assets and 2) recording gameplay in the Unity Editor, exporting animation to Maya for an animator to polish, then returning to Unity to add the animation to a Timeline track. Right-click on an FBX or Prefab Asset file in the Project view and select Convert To FBX Linked Prefab from the context menu. For older Unity versions, the FBX Exporter is also available on the Asset Store. The FBX Exporter is now available from the Package Manager, if you're using Unity 2018.2 or newer (you’ll need to enable “Show preview packages” from the Advanced drop-down). On the heels of today’s announcement of our deeper collaboration with Autodesk, we want to share some exciting details of how we’re building significant interoperability between Unity and multiple Autodesk tools such as Shotgun Software, Revit and VRED. Last year, we unveiled the Unity FBX Exporter, giving creators the ability to round-trip scenes between Autodesk 3ds Max or Autodesk Maya and Unity.
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